From the 17 goals, a list of over 100 sub-topics were devised with examples such as �waste and the sea�, �what is income inequality� and �STEM and the female student�. Teams selected their preferred topic and were asked to conceptualize a gamified way of teaching this topic to a chosen target audience. Teams were trained in gamification, design and provided with relevant SDG knowledge to think up their game idea. They presented their game idea as an online pitch with detail on the target audience, look and feel of the game and some digital artefacts to show movement / gameplay.
In an effort to consider entrepreneurship and innovation in the future for undergraduate business and finance students, future trends are often embedded into the 1st year yearlong enterprise module (over 450 students annually). Due to an increased need and responsibility to inform students about sustainability in both business and the community, it was decided to consider the sustainable development goals to be an embedded part of the course.
At present, over 100 online game pitches have been submitted and student teams are currently working on their poster assignments (showcase April 16th). During the showcase, posters will be graded by 12 academic staff as one panel, and 12 industry experts who will come from business and the NGO community.